00:00
00:00
Fubaka

37 Game Reviews

14 w/ Responses

I thought it was well put together as a game.

A bit too easy for me though. I stumbled into a lot of the solutions at random.

Honestly, it seems the hardest part of making a game like this is to design the truly challenging puzzles with your basic rules.

Still, not bad.

JauqGames responds:

Making challenging puzzles is a bit difficult. Especially when my rules make it easy to solve puzzles in many ways. I think I still got some tough puzzles in there though. Thank you for your feedback.

I liked. I thought it was funny that every time you jumped, it was like slamming the keys on a piano.

The platforming is functional, but crude and inconsistent in places. For example, the upper door has you using your boost jump from the start on the moving platforms, where everywhere else, only your second jump is boosted.

Apart from that, good work. You should make a bigger one at some point. No rush, though.

Also, hi from the Nifflas Support Forum!

newgroundsHatesMe responds:

hello, glad you liked it! the boost jump thing was an ugly bug that i was too lazy to fix because my code was horribly ugly, but consistency is important, so i'll try harder with that next time.

Rule say make number go up, but if want make number go up more fast, need spend number, and number go down.

Why if want number go up would make number go down, even if number go up more fast. Most just keep press button to make number go more fast and make it go down again.

Does game where make number go down to make go up have to do with thin green things that get pass around a lot?

Glaiel-Gamer responds:

Here I think you should go take a look at the wiki, you're starting to get into the advanced strategy http://number-go-up.wikia.com/wiki/Number_Go_Up_Wiki

AHhh...

This game is a bit of a mess, but it was a good way to lose my mind for a few minutes!

If you worked on the controls, and made it even more bizarre, you'd have a masterpiece on your hands. I'm serious!

Based on what I know, it would be a futile endeavor to attempt to find the edge of space in the real world.

However, this was an interesting metaphorical journey. I don't think I entirely get it, perhaps I didn't find the real ending (if there is one) but it seemed like most of the err... planets? were attempting to naysay you.

I did eventually find the edge of space, (or something that looked like it) but I was only greeted with a message on my dashboard that repeated the lines 'Fair is foul, and foul is fair, and fair is foul is fair is foul', then it repeats the word 'hauteur' over and over with no spaces, ending with '25seekandyoushallfind'. Is this the only ending?

I found the controls more workable on my second attempt, after a little experimentation, and flew past a wall of clouds after realizing that going up just looped me around.

I watched the video you linked to of your interpretation of Isaiah, and have a better idea of where you are coming from, but I'm not gonna pretend that lets me understand your game 100%.

Nice work regardless.

Norbez responds:

The ending you found & pressing Z are the only two endings. I may add a third, but those are the only ones for now, but the endings can change depending on what you found/heard, and what you conclude about the story. Also, thanks for watching the video.

I'm glad some people still remember Oingo Boingo.

Unfortunately, I couldn't really get into the game. It's too easy to get caught from off the screen. Too hard for me.

BicheTordue responds:

Oingo Boingo is awesome, it look so crazy i love it ^^

Try hard :p

Great. Thanks to you, my award closet is getting full.

A few problems with this, right off the bat.

1: No preloader. While it doesn't take very long to load, this does have the effect of throwing off the game for some computers. Newgrounds has some preloaders that you can use just by placing them in the first frame of your game or in a scene on its own above everything else.

2: Exceedingly easy to exploit. Anyone who's familiar with the early history of Flash will have seen this type of game over and over, and there is a classic exploit that, sadly, is present in your game. If you right click to bring up the options list, you can then place your cursor anywhere in the maze, and you can use this trick to immediately jump from start to finish without touching the walls.

One way to fix this is to have the game recognize when you right click, and end the game. The better way to do this though is to make an object that the mouse controls in the maze, rather than the mouse cursor itself.

3: Uninspired level design. There are only 5 levels in this, and they consist only of static curved paths. This kind of game becomes more interesting if you include moving elements.

4: Restart button at win screen doesn't work. Might want to fix that next time.

I don't want to discourage you from making more games, but I'm not gonna go easy on my score. My biggest suggestion to you would be to play more games in this genre. Find the classics, and try to figure out how they work. After that, it's just a matter of time before you have something nice.

JMac96 responds:

next time ill try to find a way to make it so that when you right click, it makes you go to the losing page right off the bat and have it say, "you cheat" or something like that. i was thinking about moving elements like enemies you have to dodge when they get in the way of the path or maybe you could shoot them down when you click whilst still in the maze maybe. i havent had any problems with the winning screen restart button so this is a new occurence i just found out about thanks to you which might have something to do with the lack of a preloader so ill put that in next time if i decide to make one of these games in the future. all these things i will take into consideration from all these comments i have got and thanks to you for spending time to mention what could be done differently with my game. you've been very helpful :)

Fascinating concept with grimly accurate political motivations.

I suspect, however, that if this were a more realistic scenario, the newly formed warmongering police state of Iveria would quickly make an enemy of many a powerful adversary, not only from outside, but within as well. It'd be another world war, but things would get resolved in at most a single decade after the fact. Kinda reminds me of a classic Flash animation, the 191004th entry to the portal.

I know this is technically an Idle game, but you could reach full potential with this if you upgraded it into a full game where it was possible to lose. At the very least, introduce a rival political faction or two in your own country that you need to gain the upper hand over, one way or another, before they do the same to you.

Otherwise, admirable work. I shall keep my eye on you.

This review contains SPOILERS.

A very well executed story, despite occasional misspellings and typos.

Can't say I'm a fan of the concept, however, or the main character, Leon. I found myself completely unable to relate to him, and, given everything else that had happened, I would have returned to the old man at the end. I'm pretty sure I know who he really is. Too bad he was never brought up again.

Ending 3 was perhaps the most horrifying, and I suspect given enough time, Leon would have turned into another variant of Mister Fingers.

All in all, I find myself weary of these types of post-apocalyptic stories, especially when humanoid robots are involved. I can only hope that it isn't repeated enough to become a self-fulfilling prophecy. Perhaps, as a species, our collective self-esteem is at an all time low.

I think we deserve to know that this situation can be avoided. Don't say it's hopeless, please.

"We are the music makers, and we are the dreamers of the dreams."

Age 31, Male

Studentio

Ganymede

Joined on 1/7/09

Level:
19
Exp Points:
3,970 / 4,010
Exp Rank:
12,857
Vote Power:
6.13 votes
Audio Scouts
3
Rank:
Police Sergeant
Global Rank:
7,923
Blams:
184
Saves:
979
B/P Bonus:
12%
Whistle:
Normal
Trophies:
2
Medals:
1,531
Supporter:
6y 11m 28d