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Fubaka

14 Game Reviews w/ Response

All 37 Reviews

I thought it was well put together as a game.

A bit too easy for me though. I stumbled into a lot of the solutions at random.

Honestly, it seems the hardest part of making a game like this is to design the truly challenging puzzles with your basic rules.

Still, not bad.

JauqGames responds:

Making challenging puzzles is a bit difficult. Especially when my rules make it easy to solve puzzles in many ways. I think I still got some tough puzzles in there though. Thank you for your feedback.

I liked. I thought it was funny that every time you jumped, it was like slamming the keys on a piano.

The platforming is functional, but crude and inconsistent in places. For example, the upper door has you using your boost jump from the start on the moving platforms, where everywhere else, only your second jump is boosted.

Apart from that, good work. You should make a bigger one at some point. No rush, though.

Also, hi from the Nifflas Support Forum!

newgroundsHatesMe responds:

hello, glad you liked it! the boost jump thing was an ugly bug that i was too lazy to fix because my code was horribly ugly, but consistency is important, so i'll try harder with that next time.

Rule say make number go up, but if want make number go up more fast, need spend number, and number go down.

Why if want number go up would make number go down, even if number go up more fast. Most just keep press button to make number go more fast and make it go down again.

Does game where make number go down to make go up have to do with thin green things that get pass around a lot?

Glaiel-Gamer responds:

Here I think you should go take a look at the wiki, you're starting to get into the advanced strategy http://number-go-up.wikia.com/wiki/Number_Go_Up_Wiki

Based on what I know, it would be a futile endeavor to attempt to find the edge of space in the real world.

However, this was an interesting metaphorical journey. I don't think I entirely get it, perhaps I didn't find the real ending (if there is one) but it seemed like most of the err... planets? were attempting to naysay you.

I did eventually find the edge of space, (or something that looked like it) but I was only greeted with a message on my dashboard that repeated the lines 'Fair is foul, and foul is fair, and fair is foul is fair is foul', then it repeats the word 'hauteur' over and over with no spaces, ending with '25seekandyoushallfind'. Is this the only ending?

I found the controls more workable on my second attempt, after a little experimentation, and flew past a wall of clouds after realizing that going up just looped me around.

I watched the video you linked to of your interpretation of Isaiah, and have a better idea of where you are coming from, but I'm not gonna pretend that lets me understand your game 100%.

Nice work regardless.

Norbez responds:

The ending you found & pressing Z are the only two endings. I may add a third, but those are the only ones for now, but the endings can change depending on what you found/heard, and what you conclude about the story. Also, thanks for watching the video.

A few problems with this, right off the bat.

1: No preloader. While it doesn't take very long to load, this does have the effect of throwing off the game for some computers. Newgrounds has some preloaders that you can use just by placing them in the first frame of your game or in a scene on its own above everything else.

2: Exceedingly easy to exploit. Anyone who's familiar with the early history of Flash will have seen this type of game over and over, and there is a classic exploit that, sadly, is present in your game. If you right click to bring up the options list, you can then place your cursor anywhere in the maze, and you can use this trick to immediately jump from start to finish without touching the walls.

One way to fix this is to have the game recognize when you right click, and end the game. The better way to do this though is to make an object that the mouse controls in the maze, rather than the mouse cursor itself.

3: Uninspired level design. There are only 5 levels in this, and they consist only of static curved paths. This kind of game becomes more interesting if you include moving elements.

4: Restart button at win screen doesn't work. Might want to fix that next time.

I don't want to discourage you from making more games, but I'm not gonna go easy on my score. My biggest suggestion to you would be to play more games in this genre. Find the classics, and try to figure out how they work. After that, it's just a matter of time before you have something nice.

JMac96 responds:

next time ill try to find a way to make it so that when you right click, it makes you go to the losing page right off the bat and have it say, "you cheat" or something like that. i was thinking about moving elements like enemies you have to dodge when they get in the way of the path or maybe you could shoot them down when you click whilst still in the maze maybe. i havent had any problems with the winning screen restart button so this is a new occurence i just found out about thanks to you which might have something to do with the lack of a preloader so ill put that in next time if i decide to make one of these games in the future. all these things i will take into consideration from all these comments i have got and thanks to you for spending time to mention what could be done differently with my game. you've been very helpful :)

Hmm yes... Very human. Very human indeed.

I suspect the GT will appreciate this fine collection of humanity. (though I may have to lend them an 'S' key) Perhaps from here, they will better appreciate us as a species. (or think us more foolish, but hey, it's not like our species' Fool-o-Meter can get any higher)

You've done us a great service by producing this. In fact, you probably just bought our planet another decade of existence! I'd tell you more, but I'm already straining the rules by writing this review.

May your depth continue to deepen,
-Fubaka

Dark06Star responds:

woah that was really nice. Thank you ^^;;

Generally, it isn't a good idea to submit unfinished demos directly to the portal. Next time, please leave it unpublished and invite beta testers to come and do this part with you. That will save you some heartache when this inevitably gets blammed.

iBisweet responds:

i know it may not be a great idea to post it on the portal but i needed some fresh ideas i don't care that much about the votes i get from it like i said its a prototype ill care when the full game will be done

This is a good concept, but there are several things I need to point out here.

First, this is NOT a rhythm game by any means. Your moves do not align with the music, and in fact, I find I did better with the game muted. If you make a sequel of sorts, you should either have no music, or have generative music that reacts to your moves.

Second, as this is a pure reflex game, I prefer there to be as few distractions as possible. The line that shoots out from your box is a helpful touch, but the background graphics often distract my eyes. If you make a sequel, please give us the option to turn that off too.

Third, the color scheme is distracting as well. The red box and cube are too bright, and jar in comparison to the blue background. It'd be a nice touch for a sequel if you gave us the option to choose those colors.

Also, I got 75.

HybridMind responds:

Thanks for the in-depth thoughts. I have some comments on them as well in order:

That rhythm tag is just a secondary thing, it is primarily in the "skill -- other" genre. I wasn't really thinking to religiously when I tagged it. I find getting in the rhythm helps.

I just happen to enjoy reflex games where there is the additional challenge of focus through the noise. It's just a taste thing though--that's what I dig. You can make a reflex game w/o distractions. ;)

I like the colors. :-P

Nice score and thanks for playing!

Didn't give up.

That's the whole point, isn't it?

rocky10529 responds:

Maybe, or more :)
You got a great point.

"We are the music makers, and we are the dreamers of the dreams."

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